Black Eye is a camera plugin for Unreal Engine used in game cinematics, film, previs, esports, virtual production and more. We help storytellers craft cinematic shots inside Unreal, using tools that think like real cameras.
We don’t make physical things, we make virtual cameras that try to behave just like real ones do. They're kind of magical.
- PW:
Why did you choose to build a camera plugin specifically?
AM:I worked as a cinematic artist at a big video game studio, and there were basically zero camera tools. It was painful, dreary, and fragile manual work because computer cameras didn't know anything at all about real cameras. A bell rang
- PW:
When you started, did you already see this as something that could become a business?
AM:Not really. The focus was entirely on building tools to make the pain stop. Over time, what we were doing started to catch on. A sort of manifesto emerged, and it became clear that this approach to cameras needed to be shared more broadly.
Years later, I was working at a very cool video game studio – Blackbird Interactive – and we decided to bring this product to market. It was called Cinemachine, and we eventually sold it to Unity.